Over the last decade, with the proliferation of the mobile communication technologies, there has an increase in the development of the applications and devices of augmented reality. In general, Augmented Reality (AR) technology includes a combination of the real and the virtual by providing 3D real-time interactivity. The early version of the AR technology is mainly considered as a representation tool for the evaluation of the design proposal, the recent mobile AR technology has the potential to offer designers new opportunities as a new design platform that the visual and the physical models are superimposed for the real-time designing and visual analysis of the design idea. Thus, the AR technology can provide a virtual model for design development and visual inspection. In addition, models can help with the creative process of visualizing 3D space directly through the inspection of the complex visual relationships. Design field is not the only application of AR. The game industry also applied the AR concept and developed many applications, such as interactive coloring and interactive books and memory games.
This workshop aims to provide participants an opportunity to design and visualize with the cutting edge AR technologies through practicing leading game engines- Unity- and its’ AR plug-in -Vuforia. In order to give an overview of AR technologies and concepts, a brief lecture of AR will be provided, then a set of step-based software tutorial session will introduce the interface and design and scripting possibilities in the game engine–Unity and the AR plug-in – Vuforia. In software tutorial, participants are going to learn the procedure of building a marker-based AR application to present an AR model and manipulate that model through graphical user interface. The participants are expected to be able to design and present their own AR models through their mobile devices. At the end of the software tutorial session, participants will be asked to group themselves into design teams of 3 to 4 people. In the second part of the workshop, the project will be ‘designing an AR cube game’ that would run on mobile devices (smartphones and tablets).
Tuesday, 11 July 2017
13:00 – 13:30 Lecture about Augmented Reality
13:30 – 14:30 Introduction of tools (Unity and Vuforia)
Upload markers to Vuforia and download the Vuforia file to Unity as marker-based augmented reality plug-in, register a 3D model on a marker.
15:00 – 17:30 Design Phase
‘designing an AR cube game’
Design the space of cube
Add interactive object and graphical user interface
Register designed models and objects on given marker
Upload the augmented reality application on Android mobile device
Run the app.
The workshop seeks designers, researchers, and students from all the design related fields, as well as computer science and electronics who are interested in the topic and enthusiastic to contribute to discussion and production phases. Consequently, a letter of intent which explains the expectations and conceptions on the topic will be requested from the workshop candidates. 20 participant are expected in the workshop.
The dissemination of the results of the workshop will be published on a website and a social network site. The announcement will be also made through the bulletin boards in the ITU.
Key organizers and tutors of the workshop:
Assoc. Prof.Dr. Leman Figen Gül
Dr. Leman Figen Gül is an associate professor in the Architecture Program at Istanbul Technical University. Dr. Gül’s work is featured with design studies and design education. Her research interests include investigating human-computer interaction and computer-supported cooperative work, design education, parametric design and fabrication, design cognition in virtual worlds and design teaching in virtual environments. She received her BArch (1993) and her MUCon (1996) in the Urban Conservation Program at the Mimar Sinan University in Istanbul and MDes (2003) in Digital Media and Ph.D. (2007) in Architecture at the University of Sydney. She was an associate professor at TOBB University of Economics and Technology, Ankara, a lecturer at International University of Sarajevo, a lecturer and tutor at the University of Sydney, and a research fellow at the University of Newcastle (Australia) before joining Istanbul Technical University in 2014.
Süheyla Müge Halıcı
Süheyla Müge Halıcı is a researcher and architect. She continues her Ph.D. study at Istanbul Technical University, Graduate School of Science Engineering and Technology, Department of Informatics, Architectural Design Computing Graduate Programme where she received her M.Sc. degree. She studied architecture at Yaşar University in Izmir. She has been involved for a number of awarded architectural competitions. Her research interests focus on augmented reality and space architecture.
Can Uzun is currently a Ph.D. student at Istanbul Technical University, Graduate School of Science Engineering and Technology, Department of Informatics, Architectural Design Computing Graduate Program. After completing his undergraduate degree in Architecture Department of ITU (2012), he received his graduate degree in Architectural Design Department in ITU (2014). His master thesis was presented with the title of “Form Information as a Field of Possibilities”. He worked in various architectural design offices for 3 years during his master education (2012-2015). In offices, he took on the executive role in projects at different scales such as architectural scale and urban scale. Currently, he has been working on a research project about cognitive aspects of design. On the other hand, he deals with areas related to ‘game engines’, ‘geometry’ and ‘shape grammar’.
Muzaffer Karslı completed his B.Sc at Yıldız Technical University in Computer Engineering Department in 2013. He is currently a Master student at Istanbul Technical University, Graduate School of Science Engineering and Technology, Department of Informatics, Architectural Design Computing Graduate Program. He is also working as computer architect at NETAS Telecommunication. His research interests are virtual reality, augmented reality, image processing, 3D user interfaces, data structures, natural language processing and data mining.